Airdefence

SYSTEMS // CAPABILITY BREAKDOWN

Every layer, on the record.

The full stack, layer by layer — what each one does, how fast it does it, and what happens when the enemy takes a piece of it away.

LAYER 01 // SENTINEL MESH

Detect

The mesh is the first layer: overlapping radar, passive RF, electro-optical, and infrared nodes staked around the protected volume. Each node is cheap, sealed, and disposable by design — losing one degrades coverage by a known, pre-computed margin instead of opening a corridor.

Passive sensors do the quiet work. A drone that emits nothing still heats the air and blocks the stars; the mesh sees both.

DETECTION RANGE
74 KM
MINIMUM TARGET SIZE
0.08 M² RCS
NODE MODALITIES
RADAR / RF / EO / IR / ACOUSTIC / LIDAR
MESH SELF-HEAL
< 3 S AFTER NODE LOSS
LAYER 02 // FUSION TRACKING

Track

Raw returns from every node stream into the fusion core, which resolves them into single, continuous tracks — one aircraft, one identity, however many sensors see it. Track continuity survives sensor handoff, terrain masking, and deliberate transponder games.

Classification runs on the track, not the pixel: how it flies tells us what it is, and what it intends, faster than any silhouette match.

SIMULTANEOUS TRACKS
2,048
CLASSIFICATION LATENCY
< 400 MS
INTENT MODEL
TRAJECTORY + EMISSION + BEHAVIOR
FALSE-TRACK RATE
< 0.1%
LAYER 03 // INTERCEPT AUTHORITY

Intercept

When a track is confirmed hostile inside the engagement envelope, an interceptor is off the rail before a human could finish reading the alert. Terminal guidance is fully onboard — cutting the link cuts nothing.

Effectors scale with the threat: net capture for the small and slow, kinetic hard-kill for the fast and armed. The system chooses; the rules you set constrain the choice.

MEAN TIME TO INTERCEPT
6.8 S
ENGAGEMENT CEILING
6 KM AGL
EFFECTORS
NET / KINETIC / DIRECTED-RF
ABORT AUTHORITY
OPERATOR, ANY TIME BEFORE TERMINAL
LAYER 04 // SWARM COORDINATION

Autonomous swarm

Against saturation attacks, single interceptors lose by arithmetic. The swarm doesn't. Interceptors negotiate target assignment among themselves at radio speed — every threat covered once, none covered twice, reassignment mid-flight when the picture changes.

Coordination is edge-local: the swarm keeps fighting as a swarm even with the command post dark.

SWARM SIZE
128 UNITS PER BATTERY
TARGET ASSIGNMENT
DISTRIBUTED AUCTION, 40 MS ROUNDS
COMMS LOSS BEHAVIOR
FULL CAPABILITY, LOCAL RULES
SATURATION TESTED
96 SIMULTANEOUS THREATS

SEEN ENOUGH SPECIFICATIONS?