SYSTEMS // CAPABILITY BREAKDOWN
Every layer, on the record.
The full stack, layer by layer — what each one does, how fast it does it, and what happens when the enemy takes a piece of it away.
Detect
The mesh is the first layer: overlapping radar, passive RF, electro-optical, and infrared nodes staked around the protected volume. Each node is cheap, sealed, and disposable by design — losing one degrades coverage by a known, pre-computed margin instead of opening a corridor.
Passive sensors do the quiet work. A drone that emits nothing still heats the air and blocks the stars; the mesh sees both.
- DETECTION RANGE
- 74 KM
- MINIMUM TARGET SIZE
- 0.08 M² RCS
- NODE MODALITIES
- RADAR / RF / EO / IR / ACOUSTIC / LIDAR
- MESH SELF-HEAL
- < 3 S AFTER NODE LOSS
Track
Raw returns from every node stream into the fusion core, which resolves them into single, continuous tracks — one aircraft, one identity, however many sensors see it. Track continuity survives sensor handoff, terrain masking, and deliberate transponder games.
Classification runs on the track, not the pixel: how it flies tells us what it is, and what it intends, faster than any silhouette match.
- SIMULTANEOUS TRACKS
- 2,048
- CLASSIFICATION LATENCY
- < 400 MS
- INTENT MODEL
- TRAJECTORY + EMISSION + BEHAVIOR
- FALSE-TRACK RATE
- < 0.1%
Intercept
When a track is confirmed hostile inside the engagement envelope, an interceptor is off the rail before a human could finish reading the alert. Terminal guidance is fully onboard — cutting the link cuts nothing.
Effectors scale with the threat: net capture for the small and slow, kinetic hard-kill for the fast and armed. The system chooses; the rules you set constrain the choice.
- MEAN TIME TO INTERCEPT
- 6.8 S
- ENGAGEMENT CEILING
- 6 KM AGL
- EFFECTORS
- NET / KINETIC / DIRECTED-RF
- ABORT AUTHORITY
- OPERATOR, ANY TIME BEFORE TERMINAL
Autonomous swarm
Against saturation attacks, single interceptors lose by arithmetic. The swarm doesn't. Interceptors negotiate target assignment among themselves at radio speed — every threat covered once, none covered twice, reassignment mid-flight when the picture changes.
Coordination is edge-local: the swarm keeps fighting as a swarm even with the command post dark.
- SWARM SIZE
- 128 UNITS PER BATTERY
- TARGET ASSIGNMENT
- DISTRIBUTED AUCTION, 40 MS ROUNDS
- COMMS LOSS BEHAVIOR
- FULL CAPABILITY, LOCAL RULES
- SATURATION TESTED
- 96 SIMULTANEOUS THREATS
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